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Diablo 3 deaths

November 11th, 2009 D3 Bot Comments off


Dying in Diablo is something of a tradition. I vividly remember my Diablo I corpse runs and my memory is forever etched with images of Duriel trumping over my dead Ice Sorceress in Diablo II.

So what’s cooking in Blizzard’s lair when it comes to the death mechanic in Diablo 3? Listen to this:

Before I get in to what we are doing let me go over some things we want to avoid with a death mechanic. We want to separate being in town and being out on a quest/adventure/dungeon as much as possible. Leaving the safety of a town should not be a decision you take lightly. We don’t want to remove the sense of suspense and danger by making town something you’re always going back to pretty much whenever you like.

The intent is to create a greater separation from being in town, and not, and to make your time away from town a lot more tense.

On that same note we also don’t want to remove the player from the action. Throwing them back to town for every death really breaks up the action, and not in a fun, interesting, or necessary way.

So, with these things in mind we’ve found that a check point system works really well. Throughout your adventures, and generally at the ends of each “floor” of a dungeon your character is saved to a checkpoint. When you die you’re dropped back at the last checkpoint with a small amount of health, and the rest regenerates slowly. It’s obviously a very forgiving system as it is. It’s just too early to put a ton of thought in to what penalties there should be, if any, added on top of it.

Regardless, potential penalties aside, this is the death mechanic we’re currently using and it’s working really well so far.


OK, so they’ve borrowed
the last point saved mechanic from any recent game that I’ve played. Not too original but I’m not complaining too much either.

Diablo 3 Party Play

July 14th, 2009 D3 Bot Comments off
Diablo 3 Fan ask about party play in Diablo 3, and its get clarified.   Blizzard has repeatedly that they want to encourage people to play together and not just join a game and go off on your own. How do you think they will accomplish this? If there is a benefit (enhanced chance of high lvl drops [...]

Diablo 3 Arcane Spell Colors

July 10th, 2009 D3 Bot Comments off
Bashiok answers regards Diablo 3 arcane spell colors in a bluepost: Maybe re-color disintegrate to the same arcane purplish look as the other arcane spells? It really does read as entirely fire-based, and if there is such a thing as fire resist in DIII, I can see that getting a little confusing/ poorly interfaced.http://i17.photobucket.com/albums/b97/jackissowhack/purplenurple.gif   Something like that? Of [...]

Google Chrome OS on Gaming and Diablo 3, WoW (Blizzard)

July 8th, 2009 D3 Bot Comments off
It’s little offtopic to Diablo 3 gaming news, but its a huge IT news that Google have launced the Google Chrome OS which is going to be a huge competition to Microsoft Windows. On Gaming side the Google Chrome OS can be huge news to games such as Diablo 3 or other Blizzard Games (WoW, Starcraft 2) because Google goal is to [...]

Diablo 3 Multiplayer

October 27th, 2008 D3 Bot Comments off

The guys at Joystiq are going over their first Diablo 3 multiplayer experience during Blizzcon.

The quality of the video is way better that most I’ve seen. You need to wait a bit for the multiplayer gameplay to start (at 3:08). The party is complete with all three Diablo 3 characters: Wizard, Barbarian and Witch Doctor.

The only complaint was that the screen was a bit overwhelmed with all the special effects:

The only negative thing we could see was the messy screens you’d get when playing in a party. If you have a Witch Doctor in your group casting Locust Swarm, and a ton of enemies are massing around your group, you’ll start frantically clicking at any and everything on screen.


Check out the Skeleton King fight at the end!
I’m still not sure if the Wizard managed to kill it… I guess not.